On Tuesday, we made Princess and Mario puppets, and finished tapping the course on the floor. The children chose their obstacles: a log to jump over (rolled up blanket), two super jumping pads (2 yoga blocks), mushrooms (foam blocks) and a lake of death (1 blue foam block), and, of course, the
Super Mario Theme Music.
 |
| The children are jumping over the treacherous log |
 |
| The addition of the lake and a parallel course to rest in, should one land in the lake |
 |
Victory dance
|
So, what was the point of all of this? Well, no matter what obstacles Mario faced, he always moved forward, and never looked back. In the video game, Mario's goal is the save the princess and he does this with single minded determination. In our game, all of the Marios and Princesses had the goal of getting to the end of the journey, even when the mushrooms or the lake posed a "threat." The children embodied determination -- it is important never to waver in pursuit of our goals- no matter what.
I never knew that Mario would teach me to 'never give up!' What a hero!!
ReplyDeleteThere are some redeeming qualities to Super Mario Brothers afterall - but II'd rather play the children's version of the game than the video game.
Delete